ALL PUBG Weapons And Stats

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PUBG weapons damage stats become increasingly important as you begin to think more competitively about how you play the game.
This is the guide that show’s every existing PLAYERUNKNOWN’S BATTLEGROUNDS New Weapon Skins. Enjoy.

Different weapon stats are important at different times; DPS isn’t very important for sniper rifles, but it’s one of the most important stats for SMGs.

Pubg weapons


PUBG Weapons Guide


But before you delve into the details of this particular guide, let me remind you that the stats of these weapons are likely to change in the future as balancing and optimizations don’t ever stop. But do not worry, as I will constantly be updating this guide, just as the developers update PUBG. If you wish to get updates on stats instantly, I will advise you to check out PUBG.ME.

Let’s get into the details of PUBG weapons guide. I have divided the stats for each of the best weapons in PUBG into six categories. This includes Damage, Range, Stability, Rate of Fire, Ammo Capacity, and Attachments, each having a maximum score of 5. The accumulative score in all of these will then be combined and then averaged to give you the PUBG guns final rating (out of 5).

However, remember you might come across a pistol or a Sub Machine Gun (SMG) which has better stats than an airdrop item. This does not mean that the higher rating weapon is more powerful, as the ratings for these weapons are categorized according to their class. Hence, an SMG rank can only be matched with another SMG, and so goes for other PUBG weapon classes.

PUBG Weapon Damage Stats

Weapon damage stats and charts
A few things to bear in mind:
  • First, these stats are sourced from datamines of the main game – sources include datamined stats, as well as data from PUBG redditor.

  • The tables below are ordered by Shots to Kill, with the fewest shots to kill ranked highest. That doesn’t mean that’s always the best way to evaluate the weapons though. For a sniper rifle it’s essential, as you’re trying to kill players with as few shots as possible. For others like ARs and SMGs, the Time to Kill is much more important, with the lower the time the better.

  • Time to Kill is when the weapon is firing at the chest of an opponent who is wearing Level 2 Chest Armour, which is the most likely standard for when you’re playing decent-level games from the mid-game onwards. Likewise Shots to Kill for Chest and Head are both for Level 2 Chest Armour and Level 2 Helmets.

  • Times are in seconds.

  • Weapons marked with an asterisk * are only available in air drop crates, so don’t plan to play around these being available in every game!

pubg weapon tier list

Guide Intro
Attached below are various sections, each demarcating what is known as a tier. All tiers repersent a theoretically viable weapon, except for D tier. However, the higher listed a tier is, the more widely viable and potent the weapon in question is. Judgments/evaluations/assessments of what constitutes a higher tier weapon placement than another are made based on: versatility/applicability, specialized potential, and general potential when compared to other weapons of similiar function.
In each tier, the first weapon mentioned indicates the most powerful weapon belonging to that tier, and the lattermost mentioned weapon denotes the least powerful weapon relative to that tier.
As pistols are not awfully relevant save for fringe scenarios and the very beginning of the game, I have neglected to rate their individual potential, and have instead crassly lumped them all together under one categorical rating. Likewise with melee, I have seperated melee only into two categories rather than rating all individual melee weapons: Pan, and ‘not pan’. The viability of the pan is judged based on its utility much moreso than its kill power.

Also, some weapons require upgrades/attachments/sights to perform to their maximum potential. This tier list is a weighted evaluative combination of both the immediate versatile applicability of a weapon and its maximum theoretical potential.

AKM

AKM

Type: Assault Rifle
Ammo: 7.62mm, 30 shots per magazine
Power: Mid
Effective Range: Mid
Stability: Low
Firing Rate: Mid

Groza

Groza

Base Damage:  49
Fire Rate: 0.08
DPS: 613
Time to Kill: 0.24
Shots to Kill (Chest): 4
Shots to Kill (Head): 2
 
 
M16A4

M16A4

Base Damage:  43
Fire Rate: 0.075
DPS: 573
Time to Kill: 0.22
Shots to Kill (Chest): 4
Shots to Kill (Head): 2
M416

M416

Base Damage:  43
Fire Rate: 0.086
DPS: 502
Time to Kill: 0.26
Shots to Kill (Chest): 4
Shots to Kill (Head): 2
Mini-14

Mini-14

Damage: 48
Ammo Type: 5.56mm
Effective Fire Range: 400m
Rate of Fire: 0.1s
Muzzle Velocity: 990m/s

SCAR-L

SCAR-L

Base Damage:  43
Fire Rate: 0.096
DPS: 448
Time to Kill: 0.29
Shots to Kill (Chest): 4
Shots to Kill (Head): 2
VSS

VSS

Base Damage:  40
Fire Rate: 0.086
DPS: 467
Time to Kill: 0.34
Shots to Kill (Chest): 4
Shots to Kill (Head): 2
Winchester 1894

Winchester 1894

Base Damage:  66
Fire Rate: 0.60
DPS: 110
Time to Kill: 1.20
Shots to Kill (Chest): 3
Shots to Kill (Head): 2
AWM

AWM

Base Damage:  120
Fire Rate: 1.85
DPS: 65
Time to Kill: 1.86
Shots to Kill (Chest): 2
Shots to Kill (Head): 1
Kar98k

Kar98k

Base Damage:  75
Fire Rate: 1.90
DPS: 39
Time to Kill: 3.80
Shots to Kill (Chest): 2
Shots to Kill (Head): 1
SKS

SKS

Base Damage:  53
Fire Rate: 0.133
DPS: 428
Time to Kill: 0.27
Shots to Kill (Chest): 3
Shots to Kill (Head): 2

Light Machine Gun Skins:

DP-28

DP-28

Base Damage:  51
Fire Rate: 0.109
DPS: 450
Time to Kill: 0.33
Shots to Kill (Chest): 3
Shots to Kill (Head): 2

Pistol Skins:

P92

P92

Base Damage:  30
Fire Rate: 0.135
DPS: 222
Time to Kill: 0.68
Shots to Kill (Chest): 5
Shots to Kill (Head): 3
P1911

P1911

Base Damage:  36
Fire Rate: 0.11
DPS: 327
Time to Kill: 0.44
Shots to Kill (Chest): 4
Shots to Kill (Head): 3
R45

R45

Base Damage:  50
Fire Rate: 0.25
DPS: 200
Time to Kill: 0.75
Shots to Kill (Chest): 3
Shots to Kill (Head): 2
P18C

P18C

Base Damage:  21
Fire Rate: 0.06
DPS: 350
Time to Kill: 0.42
Shots to Kill (Chest): 7
Shots to Kill (Head): 4
M1895

M1895

Base Damage:  50
Fire Rate: 0.40
DPS: 125
Time to Kill: 1.20
Shots to Kill (Chest): 3
Shots to Kill (Head): 2
Crossbow

Crossbow

Base Damage: 105
Fire Rate: 3.80
DPS: 28
Time to Kill: 3.80
Shots to Kill (Chest): 2
Shots to Kill (Head): 1

Shotgun Skins

M1897

 
S12K

S12K

Base Damage: 198
Fire Rate: 0.25
DPS: 792
Time to Kill: 0
Shots to Kill (Chest): 1
Shots to Kill (Head): 1
S686

S686

Base Damage: 216
Fire Rate: 0.20
DPS: 1125
Time to Kill: 0
Shots to Kill (Chest): 1
Shots to Kill (Head): 1
Sawed-Off

Sawed-Off

Base Damage: 160
Fire Rate: 0.25
DPS: 640
Time to Kill: 0.25
Shots to Kill (Chest): 2
Shots to Kill (Head): 1

Submachine Gun Skins

Micro UZI

Micro UZI

Base Damage: 25
Fire Rate: 0.048
DPS: 521
Time to Kill: 0.29
Shots to Kill (Chest): 6
Shots to Kill (Head): 4
Tommy Gun

Tommy Gun

Base Damage: 40
Fire Rate: 0.086
DPS: 467
Time to Kill: 0.34
Shots to Kill (Chest): 4
Shots to Kill (Head): 3
UMP-9

UMP-9

Base Damage: 39
Fire Rate: 0.092
DPS: 412
Time to Kill: 0.37
Shots to Kill (Chest): 4
Shots to Kill (Head): 3
Vector

Vector

Base Damage: 34
Fire Rate: 0.055

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